Howdy, I'm Marc Wofford! I am a French-American designer who enjoys developing with multidisciplinary teams and learning in any form. My favorite part of game development is organizing architecture to make content addition and modification as trivial as possible, allowing content devs and artists to go wild.


August 2018 - Present

A 1 or 2 player hack 'n' slash in which metallic Knights fight the Robo Goblin menace threatening the lands. Built in Unreal 4 with a team of 19.

August 2018 - Present

Survival game in the depths of space, with RTS elements. This was a solo project made in Unreal 4.

September 2017 - June 2018

A 3D FPS/RTS about shooting aliens out of the sky from planet-orbiting turrets. Made in Unity with a team of 5.

September 2016 - April 2017

A top down shoot 'em up about reclaiming your loot in the future far-west. Developed in a custom engine (C++) with a team of 7.


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