August 2018 - Present
A 1 or 2 player hack 'n' slash in which metallic Knights fight the Robo Goblin menace threatening the lands. Built in Unreal 4 with a team of 19.
This project has been an exercise in logistics as our team size grows! Having a full team of artists has made it much easier to design with contextual intent, giving us all a clear vision of our goal.
My role on this team has been Flex Designer, giving me opportunities to explore a variety of features in Unreal. I implemented the character controls, AI, animation graphs, and level streaming architecture.