Orbital Defense Simulator
September 2017 - June 2018
A 3D FPS/RTS about shooting aliens out of the sky from planet-orbiting turrets. Made in Unity with a team of 5.
This team was focused and driven from the start, leading to a very smooth development cycle. We ended up being content-complete a month early and had fun improving the look and feel of our orbital turrets.
I was in charge of modeling and developing the vision of our game, and consequently implemented the player controller. I made a large portion of the art using only Substance Painter and Maya.