Orbital Defense Simulator

September 2017 - June 2018

A 3D FPS/RTS about shooting aliens out of the sky from planet-orbiting turrets. Made in Unity with a team of 5.

This team was focused and driven from the start, leading to a very smooth development cycle. We ended up being content-complete a month early and had fun improving the look and feel of our orbital turrets.

I was in charge of modeling and developing the vision of our game, and consequently implemented the player controller. I made a large portion of the art using only Substance Painter and Maya.

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