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©2019 by Marc Wofford. Proudly created with Wix.com

Adrift

August 2018 - Present

Survival game in the depths of space, with RTS elements. This was a solo project made in Unreal 4.


I've had fun developing this project because I had been limited in other visual scripting languages due to complexity restrictions. The flexibility of Blueprints allowed me to create programmatic narrative systems.

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