Six Down

September 2016 - April 2017

A top down shoot 'em up about reclaiming your loot in the future far-west. Developed in a custom engine (C++).

This project helped me learn the value of scope. Our original plans assumed an engine would magically appear, and we quickly had to adjust based on projected development of the engine. After several people left the team for health reasons, we restructured our narrative, development pipeline, and hired an emergency artist, allowing us to achieve more than we had expected after the loss of manpower.

I worked on salvaging a graphics library that had not been fully implemented, and added tools to enable designers to make more succinct scripts. The rest of my time was spent implementing camera, tutorial, and feedback systems.

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